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Vale — hero art from Mobile Legends: Bang Bang

Vale

BTier

Mid-lane mage who pulls a whole team into one AoE detonation

MageMid LaneDeals magic

Vale is a mid-lane mage who controls space with a three-part wind kit: Wind Blade pokes from range, Windblow knocks enemies airborne into a lingering damage zone, and Windstorm drags anyone nearby into its center for 1.6 seconds before detonating for enormous magic burst. Windtalk's permanent move-speed stacks reward him for staying aggressive after every kill or assist.

Difficulty
Moderate
Specialities
BurstCrowd Control

Windstorm's 1.6-second pull-then-detonate window rewards precise prediction of enemy movement, but Vale has no dash to bail out if the read is wrong.

At a glance

When Vale is strong

5Early8Mid7Late

Attributes

Damage
7
Durability
4
Crowd Control
9
Mobility
3
Utility
5

Strengths

  • Windblow knocks enemies airborne and leaves a lingering whirlwind, giving him some of the widest zone-control CC in the mage class
  • Windstorm's 1.6-second pull drags a clustered enemy team into one spot before detonating for up to 1000-1400 (+200% magic power) burst damage
  • Windtalk stacks permanent move speed on every kill or assist, letting him snowball into a fast-roaming threat once ahead
  • Wind Blade's dual blades cover a wide arc on both sides of the target point, making it hard to sidestep entirely at close-mid range

Weaknesses

  • No dash or blink of his own — once Windblow and Windstorm are both on cooldown he has zero personal escape
  • Windstorm telegraphs for a full 1.6 seconds before detonating, giving alert enemies a window to simply walk out of the ring
  • Windtalk's move-speed stacks require kills or assists to build, so a losing lane leaves him with no mobility bonus at all
  • Squishy like any mage — a single burst combo landing on him before his own combo is ready ends the fight instantly

Skills

Level Windblow first for the crowd control and its shorter cooldown, max Wind Blade second for poke damage, and take Windstorm at levels 4, 8 and 12.

Windtalk icon
Passive

Windtalk

BuffSpeed Up

Vale gains 1 stack of Windtalk each time he gets a kill or an assist that increases his Movement Speed by 8. This effect can stack up to 10 times.

Always active — no cooldown

What the terms mean(1)
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay.
Wind Blade icon
Skill 1

Wind Blade

AOE

Vale unleashes two wind blades toward the left and right of a target area. each dealing 250–450 (+80% Total Magic Power) Magic Damage.

Cooldown
6s
Mana
60 → 85
Spell vamp
50%
What the terms mean(1)
Magic Damage Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Windblow icon
Skill 2

Windblow

CCAOE

Vale sends a whirlwind in the target direction, dealing 300–400 (+80% Total Magic Power) Magic Damage to enemies hit and knocking them airborne for 1 second (each enemy can only be knocked airborne 1 time). When the whirlwind reaches its destination, t will remain for 1.6 seconds while continuously dealing a total of 200–400 (+80% Total Magic Power) Magic Damage to enemies in range.

Cooldown
10s
Mana
90 → 115
Spell vamp
50%
What the terms mean(1)
Movement Speed
Movement Speed on the battlefield. Usuall
Windstorm icon
Ultimate

Windstorm

CCAOE

Vale summons a windstorm at the target location, dealing a total of 150–300 (+30% Total Magic Power) Magic Damage to enemies in the area and slowing them by 20% while continuously pulling them into its center. After 1.6 seconds, the windstorm will explode, dealing 1000–1400 (+200% Total Magic Power) Magic Damage. The remaining whirlwinds will also be pulled into the center.

Cooldown
40s
Mana
150 → 250
Spell vamp
50%
What the terms mean(1)
Magic Damage Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.

Signature combo

Wind Blade to poke and confirm a hit → Windblow to knock the target airborne and hold them in the lingering whirlwind → Windstorm centered on the same spot to pull them and anyone nearby into the 1.6-second detonation.

Vale builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Burst Poke Mage

7,970g total

Default pick for a standard mid-lane matchup where you can farm safely and poke before committing to a combo.

Emblem

  1. Inspire iconT1Inspire
  2. Tenacity iconT2Tenacity
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Ice Queen Wand icon

    Ice Queen Wand Stacking slow denies dash-heavy assassins like Lancelot or Ling the speed they need to close on you before Windstorm goes off.

  • Divine Glaive icon

    Divine Glaive Scaling penetration keeps Windstorm's burst relevant once the enemy stacks magic defense.

  • Winter Crown icon

    Winter Crown Negates a burst combo aimed at you during Windstorm's exposed 1.6-second cast.

Vale Burst Poke Mage build: Arcane Boots, then Lightning Truncheon, then Holy Crystal, then Genius Wand.

Aggressive Roam Snowball

7,070g total

When you're ahead and want to use Windtalk's move-speed stacks to roam and secure kills across the map.

Emblem

  1. Inspire iconT1Inspire
  2. Tenacity iconT2Tenacity
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Sprint iconSprint100s CD

Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.

Swap in when needed

  • Starlium Scythe icon

    Starlium Scythe Magic Power and 10% Cooldown Reduction, plus Crisis adding True Damage and a 40% slow to the Basic Attack after every Windstorm.

  • Divine Glaive icon

    Divine Glaive Penetration once the enemy backline starts building magic defense to survive your roams.

  • Winter Crown icon

    Winter Crown Insurance against a counter-gank while you're out of position roaming.

Vale Aggressive Roam Snowball build: Demon Shoes, then Lightning Truncheon, then Genius Wand, then Blood Wings.

Anti-Dive Safe Mid

8,010g total

Against an enemy jungler or assassin who is diving mid lane repeatedly before your items come online.

Emblem

  1. Inspire iconT1Inspire
  2. Tenacity iconT2Tenacity
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Purify iconPurify90s CD

Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.

Swap in when needed

  • Winter Crown icon

    Winter Crown Negates the exact burst window assassins look for while Windstorm is charging.

  • Athena's Shield icon

    Athena's Shield Flat magic damage reduction blunts a single burst combo aimed at you.

  • Guardian Helmet icon

    Guardian Helmet 1820 flat HP and Defender's heal-back on a burst opener when the enemy jungler is snowballing kills on you.

Vale Anti-Dive Safe Mid build: Tough Boots, then Holy Crystal, then Ice Queen Wand, then Lightning Truncheon.

Who counters Vale

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Vale with

Duo partners whose kit completes this one.

Playing Vale well

  1. 1

    Cast Windblow into brush or fog of war to knock back divers before they ever reach melee range on you

  2. 2

    Land Wind Blade first to confirm a hit, then chain into Windblow's knockup so Windstorm's pull has a guaranteed anchor point

  3. 3

    Center Windstorm on ground allies have already slowed or stunned so the target physically cannot walk out during the 1.6-second charge

  4. 4

    Use Windtalk's stacking speed to roam and pick off isolated enemies once you're ahead rather than staying parked in mid lane

  5. 5

    Save Windstorm for when at least two enemies are grouped — its 40-second cooldown is too long to spend on a single target

Vale — common questions

Is Vale good for beginners?

He's a moderate-difficulty mage — landing Windblow and Windstorm on moving targets takes practice, but his combo order is straightforward compared to dash-chain mages, so newer players can get reasonable value fairly quickly.

What is the best build for Vale?

Arcane Boots into Lightning Truncheon, Holy Crystal and Genius Wand covers cooldown, raw burst, and penetration for most games; swap in Ice Queen Wand or Winter Crown depending on whether the enemy has dash-heavy assassins or a burst dive threat.

Which heroes counter Vale?

Gloo is the hardest counter since Grab, Grab attaches him to Vale and transfers the damage he takes onto him, and no knockup or pull shakes him off; Natalia and Lancelot also punish him hard by closing the gap before his telegraphed combo can land.

How do you land Vale's ultimate Windstorm?

Cast it on a spot enemies have already been slowed or stunned in — since it deals its main damage only after a 1.6-second pull, targets with no way to walk out during that window are the only guaranteed hits.

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