What Vale is bad at
- No dash or blink of his own — once Windblow and Windstorm are both on cooldown he has zero personal escape
- Windstorm telegraphs for a full 1.6 seconds before detonating, giving alert enemies a window to simply walk out of the ring
- Windtalk's move-speed stacks require kills or assists to build, so a losing lane leaves him with no mobility bonus at all
- Squishy like any mage — a single burst combo landing on him before his own combo is ready ends the fight instantly
Every counter below works by pressing one of these.
Hard counters to Vale
Pick one of these and the matchup is decided before the fight starts.
GlooTankHardGrab, Grab attaches Gloo to Vale and rides along wherever he goes, so Windblow's knockup and Windstorm's pull never create the distance he needs, while 80% of the damage Gloo takes gets dumped straight onto him.
LingAssassinHardFinch Poise lets him leap onto any wall and reposition instantly, so he can simply exit Windstorm's radius mid-charge and then dive Vale from an angle the pull never covered.
ValentinaMageHardI Am You lets her copy an enemy ultimate, including mirroring Windstorm itself or another engage, to burst Vale down before he can land his own combo.
TerizlaFighter · TankHardBody of Smith turns every chunk of missing HP into damage reduction, blunting how much of his health bar Windstorm's nuke actually removes, and Penalty Zone's knockup plus Scaffold's hooks lock Vale down first.
NataliaAssassinHardHer stealth passive lets her approach completely undetected, denying Vale the reaction time his telegraphed Windblow-into-Windstorm combo needs before she bursts him down.
LancelotAssassinHardHis multi-dash combo, including Thorned Rose's invincibility frames, lets him weave in, burst, and escape before Windstorm's 1.6-second detonation ever resolves, dodging the CC meant to punish his all-in.
Soft counters
Favourable, but Vale can still play around them.
AliceTank · MageSoftCrimson Gleam's Scarlet Shadow recast blinks her out of Windstorm's pull zone during the 1.6-second charge, and Blood Banquet's healing lets her outlast Vale's poke in an extended trade.
KhaleedFighterSoftRaging Sandstorm charges Khaleed across the gap control-immune, reaching Vale before Windstorm finishes its detonation timer.
Lapu-LapuFighterSoftBravest Fighter leaps onto Vale for a 60% slow and drops Lapu-Lapu into Heavy Sword Stance, where Storm Sword's whirl finishes the all-in before the 1.6-second Windstorm detonation ever lands.
HildaFighter · TankSoftBlessing of Wilderness's bush regen and shield plus Combat Ritual's 60% speed burst let her close the gap and simply outlast Vale's burst in a prolonged 1v1 trade.
Items to build against Vale
You cannot always change your pick. You can always change your fourth slot.
Tough BootsCuts the duration of Windblow's knockup and Windstorm's pull/slow, making it far easier to walk out of the detonation ring in time.
Winter CrownIts damage-negation window can be timed to void Windstorm's detonation, the single biggest chunk of Vale's burst.
Athena's ShieldFlat magic damage reduction blunts the one-time nuke at the end of Windstorm before it can finish a low-HP target.
ImmortalityGuarantees a second chance after eating a full Windblow-into-Windstorm combo, which is usually enough burst to kill a squishy hero outright.
Do not pick these into Vale
Heroes whose own counter list names Vale — these matchups go the other way. A red dot marks a hard counter.
Why Vale works
Common questions
Who counters Vale in Mobile Legends?
Gloo, Alice, Khaleed, Ling, Valentina all beat Vale. Gloo is the hardest counter: Grab, Grab attaches Gloo to Vale and rides along wherever he goes, so Windblow's knockup and Windstorm's pull never create the distance he needs, while 80% of the damage Gloo takes gets dumped straight onto him.
What items should I build against Vale?
Tough Boots: Cuts the duration of Windblow's knockup and Windstorm's pull/slow, making it far easier to walk out of the detonation ring in time. Winter Crown: Its damage-negation window can be timed to void Windstorm's detonation, the single biggest chunk of Vale's burst. Athena's Shield: Flat magic damage reduction blunts the one-time nuke at the end of Windstorm before it can finish a low-HP target. Immortality: Guarantees a second chance after eating a full Windblow-into-Windstorm combo, which is usually enough burst to kill a squishy hero outright.
What is Vale's biggest weakness?
No dash or blink of his own — once Windblow and Windstorm are both on cooldown he has zero personal escape
