Tower Dive
Chasing a low-HP enemy under their own turret to secure a kill despite turret hits.
A tower dive means committing to a kill even though it requires tanking hits from an enemy turret, which deals escalating true/physical damage and prioritizes whichever hero last damaged an enemy hero under it. It's a high-value, high-risk play — usually only safe with a tanky hero, a burst combo that kills before the turret can land more than one or two hits, or enough team damage to end the fight instantly. Diving without securing the kill is a classic way to feed and lose the turret's protection for nothing.