Disengage
Abilities or effects that let a team break off from or avoid an ongoing fight.
Disengaging covers any tool that lets a team pull back from a fight that's going badly — a knockback that separates divers from the backline, a slow zone that stalls a chase, or a shield that buys time to retreat. Diggie's ultimate (Time Journey) and Yve's zone control are classic disengage tools, since they punish an overextending enemy without needing a kill. A team with strong disengage can safely poke and reset rather than being forced into every fight the enemy initiates.