Kiting
Attacking while moving so you deal damage without taking it.
Kiting means continuously attacking a pursuer while walking or dashing away, so the kiter's attack range and basic-attack-cancel timing keep them just out of a melee hero's reach. Claude kites hardest inside Blazing Duet, his ultimate, which keeps him and Dexter firing while he repositions; outside a window like that, marksmen rely on animation-cancel timing plus items and battle spells to hold the gap. Kiting is what separates a marksman who survives a dive from one who gets caught and deleted in two hits.
Related terms
MarksmanBasic-attack physical DPS carry, weak early and dominant in the late game.Animation CancelInterrupting a skill's recovery animation early to act faster than normal.PeelProtecting a teammate from divers using CC, shields, or your own body.ZoningUsing damage or CC threat to control space and deny farm or approach.