Marksman
Basic-attack physical DPS carry, weak early and dominant in the late game.
Marksmen deal physical damage almost entirely through basic attacks, which scale with items rather than levels — making them the weakest class early and, if left unchecked, the strongest by the late game. Claude, Melissa, and Miya farm the gold lane to reach that item spike as fast as possible, since a fully-built marksman can out-damage every other class in a straight fight. Their fragility means the whole draft usually protects them; catching an unprotected marksman is often the fastest way to end a fight.
Related terms
Gold LanerThe hero — almost always a marksman — assigned to farm the gold lane.Hyper CarryA hero built to scale into an unstoppable late-game damage threat.KitingAttacking while moving so you deal damage without taking it.Power SpikeA point in the game where a hero's strength jumps sharply, usually from a level or item.