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Roles

Marksman

Basic-attack physical DPS carry, weak early and dominant in the late game.

Marksmen deal physical damage almost entirely through basic attacks, which scale with items rather than levels — making them the weakest class early and, if left unchecked, the strongest by the late game. Claude, Melissa, and Miya farm the gold lane to reach that item spike as fast as possible, since a fully-built marksman can out-damage every other class in a straight fight. Their fragility means the whole draft usually protects them; catching an unprotected marksman is often the fastest way to end a fight.

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