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Roles

Hyper Carry

A hero built to scale into an unstoppable late-game damage threat.

A hyper carry is a hero, usually a marksman like Claude or Karrie, whose kit is intentionally weak early and explosive once fully itemized — the team invests protection and farm priority into them for the first 10-15 minutes in exchange for a hero who can solo a teamfight past 6 items. Protect-the-carry drafts are built entirely around keeping this one hero alive to the late game. The tradeoff is fragility: most hyper carries die instantly if caught without their team's peel.

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