Hyper Carry
A hero built to scale into an unstoppable late-game damage threat.
A hyper carry is a hero, usually a marksman like Claude or Karrie, whose kit is intentionally weak early and explosive once fully itemized — the team invests protection and farm priority into them for the first 10-15 minutes in exchange for a hero who can solo a teamfight past 6 items. Protect-the-carry drafts are built entirely around keeping this one hero alive to the late game. The tradeoff is fragility: most hyper carries die instantly if caught without their team's peel.
Related terms
MarksmanBasic-attack physical DPS carry, weak early and dominant in the late game.Gold LanerThe hero — almost always a marksman — assigned to farm the gold lane.Power SpikeA point in the game where a hero's strength jumps sharply, usually from a level or item.PeelProtecting a teammate from divers using CC, shields, or your own body.