What Johnson is bad at
- Full Throttle telegraphs its direction early, giving mobile heroes time to dodge or block it.
- Deals almost no personal damage, so he cannot punish a target that avoids his engage.
- The car's building acceleration means a badly timed ultimate leaves him committed to a miss.
- Needs a teammate to hop in and follow up, so solo engages rarely convert into a kill.
Every counter below works by pressing one of these.
Hard counters to Johnson
Pick one of these and the matchup is decided before the fight starts.
GlooTankHardSticky stacks bleed Johnson's Movement Speed before the car ever gets going, and Spread, Spread immobilizes him and drags him along its merge path, pulling him out of his own engage.
KaditaMage · AssassinHardKadita's Ocean Ode grants Control Immunity while she's inside the wave, letting her dash straight through Impact Wrench's stun or dodge the incoming car without ever being caught.
MinotaurTank · SupportHardMinoan Fury makes Minotaur control-immune for the whole three-smash sequence, so Impact Wrench's stun does nothing while its 70% slow and final airborne knock lock Johnson down first in a straight tank duel.
AtlasTankHardFatal Links can chain and drag the entire enemy team, Johnson included, before Full Throttle can even build speed, turning Johnson's own engage tool into a non-factor.
DiggieSupportHardDiggie's ultimate Time Journey strips every crowd control effect off his team the instant Full Throttle's stun lands, undoing Johnson's entire engage in one button.
Soft counters
Favourable, but Johnson can still play around them.
AliceTank · MageSoftCrimson Blood Banquet heals Alice every half-second while Blood Banquet is active, so her sustain outpaces the low raw damage Johnson's kit deals even after his stuns land.
BelerickTankSoftDeadly Thorns spikes damage back at anyone who hits him and Wrath of Dryad taunts everyone nearby into keeping on hitting him, so trading pokes with Impact Wrench is a losing fight for a low-damage tank.
NatanMarksmanSoftNatan's Interference! gravity pull can yank Johnson off his intended line the moment Full Throttle launches, and his long range lets him poke Johnson down before the car ever arrives.
HarithMageSoftHarith's constant Chrono Dash blinks let him juke the long travel time of Full Throttle entirely, and each dash generates a shield that absorbs Impact Wrench's low magic damage without issue.
MathildaSupport · AssassinSoftMathilda's dash-and-shield mobility lets her juke Full Throttle's telegraphed line entirely and reposition an ally out of the car's blast radius.
Items to build against Johnson
You cannot always change your pick. You can always change your fourth slot.
Do not pick these into Johnson
Heroes whose own counter list names Johnson — these matchups go the other way. A red dot marks a hard counter.
Why Johnson works
Common questions
Who counters Johnson in Mobile Legends?
Alice, Gloo, Belerick, Kadita, Natan all beat Johnson. Gloo is the hardest counter: Sticky stacks bleed Johnson's Movement Speed before the car ever gets going, and Spread, Spread immobilizes him and drags him along its merge path, pulling him out of his own engage.
What items should I build against Johnson?
Tough Boots: Cuts the duration of Impact Wrench's stun and the car's impact stun. Winter Crown: Negates the burst window right as the car impact and follow-up combo land. Immortality: Guarantees survival of the all-in combo Full Throttle sets up for his team.
What is Johnson's biggest weakness?
Full Throttle telegraphs its direction early, giving mobile heroes time to dodge or block it.
