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Popol and Kupa — Mobile Legends hero

How to counter Popol and Kupa

MarksmanJungleGold Lane

4 hard counters, 5 soft · 3 counter-items · full Popol and Kupa guide

What Popol and Kupa is bad at

  • Falls off in the late game compared to hyper-scaling Marksmen who out-damage them by minute 15
  • Losing Kupa mid-fight (before Popol can pray it back) removes half the kit's damage and CC
  • No mobility skill at all — Kupa, Help! recalls the wolf, not Popol, so a committed engage leaves him standing where he threw the spear
  • Bite 'em, Kupa! only stuns while We Are Angry! has Kupa in Alpha Wolf Form; outside that window the pair has no lockdown whatsoever

Every counter below works by pressing one of these.

Hard counters to Popol and Kupa

Pick one of these and the matchup is decided before the fight starts.

Soft counters

Favourable, but Popol and Kupa can still play around them.

Items to build against Popol and Kupa

You cannot always change your pick. You can always change your fourth slot.

Do not pick these into Popol and Kupa

Heroes whose own counter list names Popol and Kupa — these matchups go the other way. A red dot marks a hard counter.

Why Popol and Kupa works

Popol and Kupa is a jungle Marksman built around Kupa, a companion wolf that lunges onto whoever Bite 'em, Kupa! spears and shields Popol on the way back with Kupa, Help!. We Are Angry! puts Kupa in Alpha Wolf Form, upgrading the spear into a one-second stun and the recall into a knock-up, letting the pair burst down a single target early before scaling into a supporting hypercarry role.

Common questions

Who counters Popol and Kupa in Mobile Legends?

Hanabi, Atlas, Carmilla, Luo Yi, Lapu-Lapu all beat Popol and Kupa. Atlas is the hardest counter: Atlas's ultimate yanks Popol out of position the instant he commits to Bite 'em, Kupa!, stranding him away from Kupa's shield range.

What items should I build against Popol and Kupa?

Dominance Ice: 40 Physical Defense blunts the burst window We Are Angry! is meant to create, and Lifebane cuts Kupa's Max-HP regeneration while it is on you. Blade Armor: Reflects damage off the repeated Basic Attacks We Are Friends' enhanced hit and We Are Angry! both rely on. Tough Boots: Cuts the stun duration on Bite 'em, Kupa!, letting a target escape before the combo finishes.

What is Popol and Kupa's biggest weakness?

Falls off in the late game compared to hyper-scaling Marksmen who out-damage them by minute 15

Counter another hero

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